BaselineWatch
Desk

CVE-2026-110736

3.6 low SSVC exploitation: poc Awaiting Analysis

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Fix

Nothing published yet: no patch, vendor advisory or mitigation reference on NVD, no vendor advisory in the News for this CVE, not in CISA's KEV, no fixed package version. BaselineWatch does not guess at one.

Change history 3

  1. StatusReceived → Awaiting AnalysisNVD modified 2026-10-16 19:55
  2. References+1 references (now 4)NVD modified 2026-10-15 17:17
  3. First seenCVSS 3.6NVD modified 2026-10-14 16:17

Affected (CPE criteria) 0

NVD has not attached CPE configurations yet.

References 4